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Gamification – Training Industry

Gamification February 7, 2013 DEFINITION Gamification is the process of applying gaming designs and concepts to learning or training scenarios in order to make them more engaging and entertaining for the learner. In game-based learning events, learners compete directly against one Read more ›

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‘The Afternoon I Decided to Leave Academe’–and What Happened Next – The Ph.D. Placement Project – The Chronicle of Higher Education

From Evernote: ‘The Afternoon I Decided to Leave Academe’–and What Happened Next – The Ph.D. Placement Project – The Chronicle of Higher Education Clipped from: http://chronicle.com/blogs/phd/2013/08/08/the-afternoon-i-decided-to-leave-academe-and-what-happened-next/ ‘The Afternoon I Decided to Leave Academe’–and What Happened Next August 8, 2013, 12:07 Read more ›

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Executive Coaching Comes To Business School | LinkedIn

From Evernote: Executive Coaching Comes To Business School | LinkedIn Clipped from: http://www.linkedin.com/today/post/article/20130805154315-17970806-executive-coaching-comes-to-business-school It was only a matter of time. For years, executive coaching has become increasing popular in Corporate America. Many CEOs and senior executives now have personal leadership Read more ›

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In Swartz Case, ‘World Didn’t See Leadership’ From MIT, Report Says – Technology – The Chronicle of Higher Education

From Evernote: In Swartz Case, 'World Didn't See Leadership' From MIT, Report Says – Technology – The Chronicle of Higher Education Clipped from: http://chronicle.com/article/In-Swartz-Case-World-Didnt/140633/ July 31, 2013 In Swartz Case, ‘World Didn’t See Leadership’ From MIT, Report Says By Steve Read more ›

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